Mac Cocoa |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Wed Oct 12, 2016 1:00 pm Post subject: Architectures, 32bit, 64bit, lipo, ... |
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MacPorts - Using build_arch
"MacPorts 1.8 introduced a new option to macports.conf: build_arch. This
allows you to control the architecture targeted by builds. For example, you
can use this to build 64bit on 10.5 (where 32bit is the default) or 32bit on
10.6 (where 64bit is usually the default).
Documentation on this feature can be found in the man page for
macports.conf, and also in the Guide." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Wed Oct 12, 2016 1:01 pm Post subject: |
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so - How to check if a static library is built for 64-bit?
"I want to make sure that the .a library is properly including that
architecture, but when i run lipo -info on it, I see:
Architectures in the fat file: library.a are: armv7 armv7s (cputype
(16777228) cpusubtype (0))" |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Thu Apr 12, 2018 11:07 am Post subject: |
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mdfind "(kMDItemExecutableArchitectures == 'i386') && (kMDItemExecutableArchitectures != 'x86_64')" |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3285 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3285 Location: Europe
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Posted: Wed Jun 11, 2025 8:53 am Post subject: |
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r - DiscussionWhat will happen to Rosetta 2 in 2027/macOS 28
"Rosetta was designed to make the transition to Apple silicon easier, and we
plan to make it available for the next two major macOS releases -- through
macOS 27 -- as a general-purpose tool for Intel apps to help developers
complete the migration of their apps. Beyond this timeframe, we will keep a
subset of Rosetta functionality aimed at supporting older unmaintained gaming
titles, that rely on Intel-based frameworks." |
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